Educational material (outputs)
Intellectual Output 1: Digital Education Methodology
Case studies
Case study "Foundations of Mathematics" (BUT)
Case study "Sustainable Leadership" (BUT)
Case study "Quality Management" (UPB)
Case study "Modelling and Control of Aerobic Bioprocesses" (UPB)
Case study "Improving students’ learning from educational videos with the help of eye tracking" (UiA)
Case study "Communication in Social Science" (UiA)
Case study "Introductory Statistics & Applied Market Research" (BU)
Case study "Applied Mathematics for Business" (BU)
UPB Gamification - examples of games developed by master students of Bioinformatics at UPB
Modelling & Control of Aerobic Bioprocesses - course draft (UPB)
Intellectual Output 2: Digital Education Recognition
Intellectual Output 2: Digital Education Recognition
IO2 Report: Blockchain-based Education Certificates (case study)
BoostEdU Training #1: Expert Interviews and Needs Analysis - by J. F. Jóhannsson (video)
BoostEdU Training #2: Blockchain Technology in Education - by M. Turkanovic (video)
Expert interview on how to make people talk - S. E. Rúnarsson (video)
Blockchain in Education - by M. Turkanovic (video)